Digital Archaeology: Applications of Computer Vision to Archaeology


Fragment Assembly

 

We present a complete system for the purpose of automatically assembling 3D pots given 3D measurements of their fragments commonly called sherds. A Bayesian approach formulated which, at present, models the data given a set sherd geometric parameters. Dense sherd measurement is obtained by scanning the outside surface of each with a laser scanner. Mathematical models, specified by a set of geometric parameters, represent the sherd surface and break curves on the outer surface (where sherds have broken apart). Optimal alignment of assemblies sherds, called configurations, is implemented as maximum likelihood estimation (MLE) of the surface and curve parameters given the measured sherd data for sherds in a configuration. 

 



Reveal

REVEAL (Reconstruction and Exploratory Visualization: Engineering meets ArchaeoLogy)

An NSF Project consisting of:

  • REVEAL: A System for Streamlined Powerful Sensing, Archiving, Extracting Information from, Visualizing and Communicating, Archaeological Site-excavation Data.  REVEAL is available to the archaeology community.
  • Core Computer-Vision/Pattern-Recognition/Machine-Learning Research with Applications to Archaeology and the Humanities.


Object Recognition and Detection


Object Recognition and Segmentation Using a Shock Graph Based Shape Model

In this project, we are developing an object recognition and segmentation framework that uses a shock graph based shape model. Our fragment-based generative model is capable of generating a wide variation of shapes as instances of a given object category. In order to recognize and segment objects, we make use of a progressive selection mechanism to search among the generated shapes for the category instances that are present in the image. The search begins with a large pool of candidates identified by the dynamic programming (DP) algorithm and progressively reduces it in size by applying series of criteria.



Fragment Based Object Recognition

Fragment-based Object Recognition



Object Recognition in Probabilistic 3D Scenes

A semantic description of 3-d scenes is essential to many urban and surveillance applications. The general problems of object localization and class recognition in Computer Vision are traditionally performed in 2D images. In contrast, this project aims to reason about the state of the 3-d world. More specifically, this project uses probabilistic volumetric models of a scene geometry and appearance to perform object categorization tasks directly in 3-d. The methods and results presented here have been accepted as a full paper (30 min. oral presentation) at the International Conference of Pattern Recognition Application and Methods, ICPRAM 20112



Object Part Hypotheses

Object Part Hypotheses



Visualization and Human Interfaces


Advancing Digital Scholarship with Touch‐Surfaces and Large‐Format Interactive Display Walls

This project explores a  multi‐stage  program  of  research,  implementation,  and  evaluation  of collaborative,  interactive,  large‐screen,  gesture‐driven  displays  used  to  enhance  a  wide  range  of scholarly  activities  and  creative  expressions.    Although this project includes research topics such as:  seamless imaging, touch‐enabled computing, parallel rendering, design methodologies and intelligent networking; our main focus is camera-based interaction, i.e., study how to track people's locations, their features, hand-held objects, and hand gestures; using this information to trigger actions and to appropriately render imagery and sound, making possible an exciting multi-user experience with the computer system.
As an initial accomplishment, we have constructed the first version of our scalable, high-resolution display wall system at LEMS laboratory, in order  to conduct the early stages of our research with support of a seed grant awarded by Brown University.