%0 Conference Paper
%D 2001
%T Is this a quadrisected mesh?
%A Gabriel Taubin
%C Ann Arbor, Michigan, United States
%I ACM
%K 3d geometry compression algorithms graphics subdivision surfaces
%P 261-266
%X In this paper we introduce a fast and efficient linear time and space algorithm to detect and reconstruct uniform Loop subdivision structure, or triangle quadrisection, in irregular triangular meshes. Instead of a naive sequential traversal algorithm, and motivated by the concept of covering surface in Algebraic Topology, we introduce a new algorithm based on global connectivity properties of the covering mesh. We consider two main applications for this algorithm. The first one is to enable interactive modelling systems that support Loop subdivision surfaces, to use popular interchange file formats which do not preserve the subdivision structure, such as VRML, without loss at information. The second application is to improve the compression efficiency of existing lossless connectivity compression schemes, by optimally compressing meshes with Loop subdivision connectivity. Extensions to other popular uniform subdivision schemes such as Catmull-Clark and Doo-Sabin, are relatively straightforward but will be studied elsewhere.