Publications

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Filters: Author is Gabriel Taubin  [Clear All Filters]
2003
2002
2001
Gueziec, A., G. Taubin, F. Lazarus, and B. Hom, "Cutting and stitching: converting sets of polygons to manifold surfaces", Visualization and Computer Graphics, IEEE Transactions on, vol. 7, no. 2, pp. 136-151, 2001. Abstract
Gueziec, A., G. Taubin, F. Lazarus, and B. Hom, "Cutting and stitching: converting sets of polygons to manifold surfaces", Visualization and Computer Graphics, IEEE Transactions on, vol. 7, no. 2, pp. 136-151, 2001. Abstract
Taubin, G., Is this a quadrisected mesh?, , Ann Arbor, Michigan, United States, ACM, pp. 261-266, 2001. Abstract
2000
1999
Silva, C., and G. Taubin, "The Ball-Pivoting Algorithm for Surface Reconstruction", IEEE Transactions on Visualization and Computer Graphics, vol. 5, no. 4, pp. 349-359, 1999.
Gueziec, A., F. Bossen, G. Taubin, and C. Silva, "Efficient Compression of Non-Manifold Polygonal Meshes", Computational Geometry: Theory and Applications, special issue on 3D Model Coding, vol. 14, no. 1-3, pp. 137-166, 1999.
Gueziec, A., G. Taubin, F. Lazarus, and B. Horn, "A Framework for Streaming Geometry in VRML", IEEE Computer Graphics & Applications, special issue on VRML, Vol. 19, vol. 19, no. 2, 1999.
Gueziec, A., and G. Taubin, "Multi-resolution Modeling and 3D Geometry Compression", Theory and Applications, special issue on 3D Model Coding, Editing, and Transmission, vol. 14, no. 1-3, 1999.
1998